League Rules Summary
2018-19 Old School NHL
General
H2H Each Category
- League Name: Old School NHL
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Each Category
- Maximum # of teams: 16
- League Creator Username: OldSchoolCommish
- Commissioner Team Name: Charlestown Chiefs
- League ID: y38021hajlx6bjs6
Schedule
- Your league stats begin accumulating on: Wed Oct 03, 2018
- Your league stats end accumulating on: Sat Apr 06, 2019
Playoffs
- Playoffs will begin in this Scoring Period: 22 (Mar 4/19 - Mar 10/19) and last for 4 periods (rounds).
- Number of teams qualifying for playoffs: 8
- Playoff Seeding:: Division winners get top playoff seeds
- Reseed each playoff round: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NHL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 21
- Minimum Active Players: 16
- Maximum Active Players: 16
- Maximum Reserve Players: 5
- Maximum Injury Reserve Players: 6
- Maximum Minor League Players: 3
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the NHL Injured Reserve List may be moved to the Injured Reserve slot: No
- Minor League players count toward roster limitation rules: No
- Injured Reserve Enforcement type: None
- Prorate Min/Max according to period length: Yes
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Center (C) |
0 |
3 |
6 |
Left Wing (LW) |
0 |
3 |
6 |
Right Wing (RW) |
0 |
3 |
6 |
Defense (D) |
0 |
6 |
8 |
Goalie (G) |
0 |
1 |
3 |
Minor League Eligibility Options
- Minors roster slot eligibility type: None - any player can be put into a Minors roster slot
- Prevent moving players out of Minors slots: Never
- Minors Enforcement type: None
- Number of Lineup Periods until Minors Enforcement takes effect: 0
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Weight |
---|---|---|
Skaters |
Assists (A) |
1 |
Skaters |
Blocks (Blk) |
1 |
Skaters |
Goals (G) |
1 |
Skaters |
Hits (Hit) |
1 |
Skaters |
Plus/Minus (+/-) |
1 |
Skaters |
Shots on Goal (SOG) |
1 |
Skaters |
Power Play Points (PPP) |
1 |
Skaters |
Short-Handed Points (SHP) |
1 |
Goalies |
Saves (SV) |
1 |
Goalies |
Shutouts (SHO) |
1 |
Goalies |
Wins (Goalies only) (W) |
1 |
Goalies |
Goals Against Average (GAA) |
1 |
Goalies |
Save Percentage (SV%) |
1 |
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category | Min | Max |
---|---|---|
Games Started - Goalies |
2 |
None |
- If a maximum has been met or exceeded: Do nothing.
- If a minimum has not been met by end of scoring period: Do nothing.
- Prorate Min/Max according to period length: Yes
Other Scoring Preferences
- Players will accumulate all stats in all scoring category groups: Yes
- Only 2-way players (i.e. Ohtani) will accumulate all stats in all scoring category groups (Beta): No
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Wed Feb 27, 2019 11:59 PM EST
- Trade Voting System: None
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 1
• Number of rounds available for draft pick trading: 8
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: 7 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Allow drops during draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Automated Priority Order
- Priority order: Reverse Order of Standings (serpentine)
- Rotate Free Agent Claim Order After Each Claim: Yes
- Free Agent Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
- Free Agent Claim Order Reset Time: 3:30 am EST
- Free Agent claims are processed on: Sun, Mon, Tue, Wed, Thu, Fri, Sat at 3:30 am EST
- Waiver Wire claim system: Automated Priority Order
- Priority order: Reverse Order of Standings (non-serpentine)
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
- Waiver Wire Claim Order Reset Time: 3:30 am EST
- Waiver Wire players are processed: After a selected # of Days
-
# of days players remain on waivers for:
1
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date:
- Draft Type: Offline
- Draft Order creation: Manual - Fixed (Non-Snake/Non-Serpentine)
- Draft Order non-serpentine in Keeper Rounds: Yes
- Draft Order: Saginaw Gears, Jacksonville SeaDawgs, Colorado Avalanche, Hamilton Mustangs, Columbus Blue Jackets, New York Broadway Blues, West Coast Ducks, Wisconsin Brewmasters, SLH Mighty Ducks, Kitchener Rangers, St. Paul Fighting Saints, Madrid Warriors, SAN JOSE SHARKS, MEXICAN HAT TRICK, Charlestown Chiefs, Toronto Vultures
- Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most total category points for entire season |
3. Randomly selected |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
1. Head-to-head record vs. all teams tied with |
Keeper League
- Keeper league Type: Keeper
- Maximum keepers allowed: 13
Prizes
- This league does not use prizes (or they have not been configured yet)