League Rules Summary
2019 Old School NFL TD
General
- League Name: Old School NFL TD
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 16
- League Creator Username: OldSchoolCommish
- Commissioner Team Name: Canton Bulldogs
- League ID: hbyvpnz4jr4ynhef
Schedule
- Your league stats begin accumulating on: Thu Sep 05, 2019
- Your league stats end accumulating on: Mon Dec 23, 2019
Playoffs
- Playoffs will begin in this Scoring Period: 14 (Dec 3/19 - Dec 9/19) and last for 3 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NFL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 9
- Maximum Total Players: 15
- Minimum Active Players: 8
- Maximum Active Players: 9
- Maximum Reserve Players: 6
- Maximum Injury Reserve Players: 8
- Maximum Minor League Players: 3
- Prevent any transaction that would cause a roster to become illegal: Never
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: Yes
- Injured Reserve players count toward roster limitation rules: No
- Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
- Minor League players count toward roster limitation rules: No
- Minor League Eligibility:
- Injured Reserve Enforcement type: Make roster illegal
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
Condition |
Constraint |
---|---|
Offense: Career+Current regular season total GP is <= 4 | Must meet to be eligible |
Kicking: Career+Current regular season total GP is <= 4 | Must meet to be eligible |
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
1 |
1 |
3 |
Running Back (RB) |
2 |
2 |
6 |
Wide Receiver (WR) |
2 |
2 |
6 |
Tight End (TE) |
1 |
1 |
3 |
Running Back/Wide Receiver/Tight End (RWT) |
1 |
1 |
|
Kicker (K) |
1 |
1 |
2 |
Defense/Special Teams (DST) |
1 |
1 |
2 |
Minor League Eligibility Options
- Minors roster slot eligibility type: Advanced - many options for determining eligibility for Minors roster slots
- Prevent moving players out of Minors slots: Never
- Minors Enforcement type: Make roster illegal
- Number of Lineup Periods until Minors Enforcement takes effect: 1
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Fumbles Lost (FL) |
-1 |
Offense |
Fumbles Recovered for Touchdowns (FRTD) |
6 |
Offense |
Games Played (GP) |
0 |
Offense |
Interceptions Thrown (Int) |
-1 |
Offense |
Kickoff Return Touchdowns (KRT) |
6 |
Offense |
Passing Touchdowns (TD) |
4 |
Offense |
Passing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Punt Return Touchdowns (PRT) |
6 |
Offense |
Receiving Touchdowns (TD) |
6 |
Offense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Rushing Touchdowns (TD) |
6 |
Offense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Two Point Conversion Passes (2Pa) |
2 |
Offense |
Two Point Conversion Receptions (2Rc) |
2 |
Offense |
Two Point Conversion Rushes (2Ru) |
2 |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals 1-39 Yards (FG1-39) |
3 |
Kicking |
Field Goals 40-49 Yards (FG40-49) |
3 |
Kicking |
Field Goals 60+ Yards (FG60+) |
6 |
Kicking |
Field Goals 50-59 Yards (FG50-59) |
5 |
Kicking |
Extra Points Missed (XPM) |
-1 |
Kicking |
Field Goals Missed 40-49 Yards (FGM40-49) |
-1 |
Kicking |
Field Goals Missed 50+ Yards (FGM50+) |
-1 |
Kicking |
Field Goals Missed 1-39 Yards (FGM1-39) |
-1 |
Defense/Special Teams |
Blocked Kicks (BK) |
2 |
Defense/Special Teams |
Fumbles Recovered (FR) |
1 |
Defense/Special Teams |
Interceptions Caught (Int) |
1 |
Defense/Special Teams |
Interceptions Returned for Touchdowns (InTD) |
6 |
Defense/Special Teams |
Points Allowed by the Defense/Special Teams (PA-DST) |
Calculate Per Scoring Period, NonCumulative: |
Defense/Special Teams |
Sacks (Sk) |
1 |
Defense/Special Teams |
Safeties by the Defense (Sft) |
2 |
Defense/Special Teams |
Shutouts by the Defense/Special Teams (SHDST) |
8 |
Defense/Special Teams |
Fumbles Recovered for Touchdowns - Defense & Special Teams (FRTD) |
6 |
Defense/Special Teams |
Total Yards Allowed (YdA) |
Calculate Per Scoring Period, NonCumulative: |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Wed Nov 27, 2019 11:59 PM EST
- Trade Voting System: None
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 10
• Number of rounds available for draft pick trading: 5
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Allow drops during draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Priority order: Reverse Order of Standings (non-serpentine)
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire Claim Order Reset Days: Tue
- Waiver Wire Claim Order Reset Time: 3:30 pm EST
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 4:30 am EST
-
# of days players remain on waivers for:
1
- Automatically put players on waivers: 0:01 (hrs:mins) Before the start of their respective games each day.
- Auto Waive players whose teams are not playing: Before start of last game of period
- Prevent Waiver "Churning": Yes
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date:
- Draft Type: Live Online Standard
- # of rounds: 12
- Draft Date:
- Time limit per pick: 2 minutes
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: Yes
- Fill rosters legally when drafting: Yes
- Draft Order creation: Random - Fixed (Non-Snake/Non-Serpentine)
- Draft Order non-serpentine in Keeper Rounds: Yes
- Draft Order: SAN JOSE SABERCATS, Omaha Beef, Idaho Horsemen, Powell D-Rockers, Mad Dogs, Chicago Bears, Team Patrico, Jacksonville SeaDawgs, Canton Bulldogs, Toronto MooseMen, Galloping Ghosts, Duluth Eskimos, Madrid Renegades, Hel's Hawks, Pain, Monterey The Other Guys
- Undrafted players go to the: Waiver Wire