League Rules Summary

2019 Old School NFL TD

General

H2H TD
  • League Name: Old School NFL TD
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 16
  • League Creator Username: OldSchoolCommish
  • Commissioner Team Name: Canton Bulldogs
  • League ID: hbyvpnz4jr4ynhef

Schedule

  • Your league stats begin accumulating on: Thu Sep 05, 2019
  • Your league stats end accumulating on: Mon Dec 23, 2019
Playoffs
  • Playoffs will begin in this Scoring Period: 14 (Dec 3/19 - Dec 9/19) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 9
  • Maximum Total Players: 15
  • Minimum Active Players: 8
  • Maximum Active Players: 9
  • Maximum Reserve Players: 6
  • Maximum Injury Reserve Players: 8
  • Maximum Minor League Players: 3
  • Prevent any transaction that would cause a roster to become illegal: Never
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: Yes
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
  • Minor League players count toward roster limitation rules: No
  • Minor League Eligibility:
  • Condition

    Constraint

    Offense: Career+Current regular season total GP is <= 4 Must meet to be eligible
    Kicking: Career+Current regular season total GP is <= 4 Must meet to be eligible
  • Injured Reserve Enforcement type: Make roster illegal
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

1

1

3

Running Back (RB)

2

2

6

Wide Receiver (WR)

2

2

6

Tight End (TE)

1

1

3

Running Back/Wide Receiver/Tight End (RWT)

1

1

Kicker (K)

1

1

2

Defense/Special Teams (DST)

1

1

2

Minor League Eligibility Options
  • Minors roster slot eligibility type: Advanced - many options for determining eligibility for Minors roster slots
  • Prevent moving players out of Minors slots: Never
  • Minors Enforcement type: Make roster illegal
  • Number of Lineup Periods until Minors Enforcement takes effect: 1
Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Offense

Fumbles Lost (FL)

-1

Offense

Fumbles Recovered for Touchdowns (FRTD)

6

Offense

Games Played (GP)

0

Offense

Interceptions Thrown (Int)

-1

Offense

Kickoff Return Touchdowns (KRT)

6

Offense

Passing Touchdowns (TD)

4

Offense

Passing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 50 to 99, award 1 point(s)
From 100 to 149, award 1 point(s)
From 150 to 199, award 1 point(s)
From 200 to 249, award 1 point(s)
From 250 to 299, award 1 point(s)
From 300 to 349, award 2 point(s)
From 350 to 399, award 1 point(s)
From 400 to 449, award 2 point(s)
From 450 to 499, award 1 point(s)
From 500 to 549, award 2 point(s)
From 550 to 599, award 1 point(s)
From 600 to 649, award 2 point(s)
From 650 to 699, award 1 point(s)
From 700 to 749, award 2 point(s)
From 750 to 799, award 1 point(s)

Offense

Punt Return Touchdowns (PRT)

6

Offense

Receiving Touchdowns (TD)

6

Offense

Receiving Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 20 to 39, award 1 point(s)
From 40 to 59, award 1 point(s)
From 60 to 79, award 1 point(s)
From 80 to 99, award 1 point(s)
From 100 to 119, award 2 point(s)
From 120 to 139, award 1 point(s)
From 140 to 159, award 1 point(s)
From 160 to 179, award 1 point(s)
From 180 to 199, award 1 point(s)
From 200 to 219, award 2 point(s)
From 220 to 239, award 1 point(s)
From 240 to 259, award 1 point(s)
From 260 to 279, award 1 point(s)
From 280 to 299, award 1 point(s)
From 300 to 319, award 2 point(s)
From 320 to 339, award 1 point(s)
From 340 to 359, award 1 point(s)
From 360 to 379, award 1 point(s)
From 380 to 399, award 1 point(s)
From 400 to 419, award 2 point(s)
From 420 to 439, award 1 point(s)
From 440 to 459, award 1 point(s)
From 460 to 479, award 1 point(s)
From 480 to 499, award 1 point(s)
From 500 to 519, award 2 point(s)
From 520 to 539, award 1 point(s)
From 540 to 559, award 1 point(s)

Offense

Rushing Touchdowns (TD)

6

Offense

Rushing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 20 to 39, award 1 point(s)
From 40 to 59, award 1 point(s)
From 60 to 79, award 1 point(s)
From 80 to 99, award 1 point(s)
From 100 to 119, award 2 point(s)
From 120 to 139, award 1 point(s)
From 140 to 159, award 1 point(s)
From 160 to 179, award 1 point(s)
From 180 to 199, award 1 point(s)
From 200 to 219, award 2 point(s)
From 220 to 239, award 1 point(s)
From 240 to 259, award 1 point(s)
From 260 to 279, award 1 point(s)
From 280 to 299, award 1 point(s)
From 300 to 319, award 2 point(s)
From 320 to 339, award 1 point(s)
From 340 to 359, award 1 point(s)
From 360 to 379, award 1 point(s)
From 380 to 399, award 1 point(s)
From 400 to 419, award 2 point(s)
From 420 to 439, award 1 point(s)
From 440 to 459, award 1 point(s)
From 460 to 479, award 1 point(s)
From 480 to 499, award 1 point(s)
From 500 to 519, award 2 point(s)
From 520 to 539, award 1 point(s)
From 540 to 559, award 1 point(s)

Offense

Two Point Conversion Passes (2Pa)

2

Offense

Two Point Conversion Receptions (2Rc)

2

Offense

Two Point Conversion Rushes (2Ru)

2

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals 1-39 Yards (FG1-39)

3

Kicking

Field Goals 40-49 Yards (FG40-49)

3

Kicking

Field Goals 60+ Yards (FG60+)

6

Kicking

Field Goals 50-59 Yards (FG50-59)

5

Kicking

Extra Points Missed (XPM)

-1

Kicking

Field Goals Missed 40-49 Yards (FGM40-49)

-1

Kicking

Field Goals Missed 50+ Yards (FGM50+)

-1

Kicking

Field Goals Missed 1-39 Yards (FGM1-39)

-1

Defense/Special Teams

Blocked Kicks (BK)

2

Defense/Special Teams

Fumbles Recovered (FR)

1

Defense/Special Teams

Interceptions Caught (Int)

1

Defense/Special Teams

Interceptions Returned for Touchdowns (InTD)

6

Defense/Special Teams

Points Allowed by the Defense/Special Teams (PA-DST)

Calculate Per Scoring Period, NonCumulative:
From 1 to 6, award 4 point(s)
From 7 to 13, award 2 point(s)
From 14 to 17, award 1 point(s)
From 18 to 21, award 0 point(s)
From 22 to 27, award -1 point(s)
From 28 to 34, award -2 point(s)
From 35 to 45, award -4 point(s)

Defense/Special Teams

Sacks (Sk)

1

Defense/Special Teams

Safeties by the Defense (Sft)

2

Defense/Special Teams

Shutouts by the Defense/Special Teams (SHDST)

8

Defense/Special Teams

Fumbles Recovered for Touchdowns - Defense & Special Teams (FRTD)

6

Defense/Special Teams

Total Yards Allowed (YdA)

Calculate Per Scoring Period, NonCumulative:
From 0 to 99, award 8 point(s)
From 100 to 199, award 4 point(s)
From 200 to 299, award 2 point(s)
From 300 to 399, award 0 point(s)
From 400 to 449, award -2 point(s)
From 450 to 499, award -3 point(s)
From 500 to 1000, award -4 point(s)

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Wed Nov 27, 2019 11:59 PM EST
  • Trade Voting System: None
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 10
    Number of rounds available for draft pick trading: 5
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Allow drops during draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Priority order: Reverse Order of Standings (non-serpentine)
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire Claim Order Reset Days: Tue
  • Waiver Wire Claim Order Reset Time: 3:30 pm EST
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 4:30 am EST
  • # of days players remain on waivers for: 1
  • Automatically put players on waivers: 0:01 (hrs:mins) Before the start of their respective games each day.
  • Auto Waive players whose teams are not playing: Before start of last game of period
  • Prevent Waiver "Churning": Yes
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date:
  • Draft Type: Live Online Standard
  • # of rounds: 12
  • Draft Date:
  • Time limit per pick: 2 minutes
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Random - Fixed (Non-Snake/Non-Serpentine)
  • Draft Order non-serpentine in Keeper Rounds: Yes
  • Draft Order: SAN JOSE SABERCATS, Omaha Beef, Idaho Horsemen, Powell D-Rockers, Mad Dogs, Chicago Bears, Team Patrico, Jacksonville SeaDawgs, Canton Bulldogs, Toronto MooseMen, Galloping Ghosts, Duluth Eskimos, Madrid Renegades, Hel's Hawks, Pain, Monterey The Other Guys
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Best division record for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

1. None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 10

Prizes

  • This league does not use prizes (or they have not been configured yet)